Tag Archives: management

Plant the seeds and enjoy their growth

It has been more than a year since we organized the first Belgian Management 3.0 training with Jurgen Appelo (March 28, 2011) and subsequent premiere of co-teaching Jurgens (June 27th, 2011). In the mean time we have had the opportunity to spread the love in several public and in-house occasions in Europe for which we […]

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#rethink12 – How would YOU change the world

The world has moved on, organizations seem to exist in a world that is somewhat similar to ours but exists in an alternate time frame or parallel universe. This world has a few things in common with our own, however, including memories of child laughter but is perversely holding on to artifacts left behind by our world. […]

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RE:THINK 2012 (Warning! Teaser!)

Well, you may have noticed that there’s nothing at all on the website about Lean & Kanban Benelux 2012. You may also have noticed there is a conference with the same title being held in the Netherlands this year. Agileminds is constantly innovating. After a few years of organising Lean & Kanban, we started to […]

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Why Attend a Licensed Management 3.0 Training?

Ever since I have been guiding teams and organizations towards a more effective business environment to work in, I have been searching for guidelines and practices to support “managers” in their quest to steer their teams successfully. It has been a very interesting journey so far, a great learning school! My quest to be able to support […]

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New “In the brain of …” session in Brussels: Christoper Avery

On 21 April 2012 Agileminds will be hosting a new “In the brain of…” session. Our guest for this edition is Christopher Avery, author of The Leadership Gift. The Leadership Gift is a work on responsible leadership, teamwork, and change. Christopher’s field research about how personal responsibility works in the mind of leaders (namely how we […]

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Innovation Games for Process Optimization

First time I have been using Innovation Games was about 6 years ago for product innovation and in the mean time I have been experimenting with different games for different purposes but always in the atmosphere of product design & implementation with and without customers, with and without end users… different settings, different games but […]

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